This mod gives Dr. Mario's c03 slot a complete makeover based on the Uber Space Pod Twitter parody account. Dr. Mario is a falling block tile-matching video game in which Mario assumes the role of a doctor, tossing two-colored medical capsules into a medicine bottle representing the playing field. Unlike Mario, however, his slow mobility hinders his neutral game so much that he is largely reliant on baiting and punishing. Likes. Flags . Dr. Mario is a fair-skinned man with brown hair and a dark-brown, ragged mustache, similar to his normal self. One of the stronger forward smashes in the game, and one of Dr. Mario's most viable KOing options. Despite the term "Echo Fighter" being used in Ultimate to officially denote clone characters, Dr. Mario is not labeled as such presumably because of his subtle mechanical differences. Updates. Can put the opponent into a juggling situation. For the Holidays you can play Dr.Mario, but as Santa! Dr. Mario's gameplay sees Dr. Mario periodically throw Megavitamins into a prescription bottle. Heaves the opponent upward. Somehow he's managed to keep up with all the new viruses that have arisen over the years. Renders Dr. Mario's head intangible for a short time. As such, it is a deadly edgeguarding tool, although it is a bit risky due to Dr. Mario's poor recovery. By extension, his sub-par recovery makes him a less capable edgeguarder compared to his normal self, and he retains his normal self's lack of range as well. When coupled with its high damage output, very high knockback scaling and autolink angle, it is useful for edge-guarding, warding off edgeguarders, and even out-prioritizing attacks, and it also possesses excellent KO potential. Thanks. Both have the same dashing speed and falling speed, yet most of Dr. Mario's attacks deal greater damage and knockback than Mario's. Additionally, his grabs have increased ending lag, hindering their utility and combos. Can be used to set up an edgeguard, or combo into dash attack against certain characters at 0%. Ultimate. When KOed by reaching 0 HP during his final stock in, Prior to version 2.0.0, Dr. Mario's down aerial was named.  Arming himself with Megavitamins—a medicine of his own invention—Dr. According to Sakurai, Dr. Mario himself also had his attributes modified, which is reflected in him being stronger than Mario. Instead, his only appearance in the game is as a single sticker that can only be used to power up characters from the Mario universe and Yoshi. Its back hit is stronger, and can punish ledge stalls effectively. Subscribe for more Smash Bros. Wii U Montages and other Videos! He can be unlocked either by clearing Classic Mode with Mario without using any continues, or by playing 100 Versus Mode matches. Dr. Mario's official art resembles one of his victory poses. Dr Mario is a high quality game that works in all major modern web browsers. Dr. Mario heaves the opponent over him and then throws them diagonally. His down tilt has received reduced knockback scaling and increased hitstun which improves its utility as a combo starter and grants it combo potential even at percents where Mario's stops working, down aerial has a longer hitbox duration, and strong moves such as Super Jump Punch have been made better for KOing and out of shield option. Although this stronger power was supposed to be counterbalanced by slower speed as noted within Dr. Mario's Adventure Mode trophy, in actuality, almost all of Dr. Mario's speed attributes are equal to Mario's. For example, he is a generally slower yet slightly stronger fighter than Mario. Despite not being an Echo Fighter of Mario, Dr. Mario is still very much a full clone of Mario. His overall mobility remains largely unaltered from his previous appearance, resulting in him now being much slower relative to the roster, considering as most other fighters have received buffs to their mobility. Mario sets out to neutralize the outbreak. Let’s start with Doc’s character concept. Note: Every stage plays a track from the Mario or Tetris universe, no matter what universe the stage originates from.  When an experiment goes wrong, the hospital is flooded with three differently colored types of Viruses. He was officially confirmed on October 9th, 2014 alongside Dark Pit as an unlockable character, in a post-release announcement. Somehow he's managed to keep up with all the new viruses that have arisen over the years. Dr. Mario has been buffed in the transition from SSB4 to Ultimate. liquipedia Smash. Forward aerial has considerable start-up lag, but its clean hitbox makes it one of the strongest aerials in the game; as such, it is lethal when SHFFed against unwary opponents that are near the edge. Ultimate. » More information. Reaches out. Furthermore, his already sub-par mobility is slower, especially in comparison to the rest of the cast, given the nerfs to his air speed and jump height. It gains good vertical and horizontal distance if mashed fast enough. Like Mario, Dr. Mario's height is below-average. Now you too can become the king of the coin flip. While Dr. Mario remains a full clone of Mario, he is not classified as an Echo Fighter. Dr. Tornado, outside of its improved recovery potential, has been significantly buffed; it has gained notoriety for being able to KO offstage effectively at very low percentages, and when combined with its increased distance, make it a deadly edgeguarding option. Alpha Wikis . His design is now based on a combination of his appearance as of Dr. Mario 64 and the dark gray pants he sported in Melee. 3.0.0 nerfed the shield damage of Megavitamins like with most other projectiles, but it also slightly improved Dr. Mario's Final Smash as well. Dr. Mario is a little heavier than Mario, with a shorter reach and more powerful smash attacks, and throws Megavitamins instead of Mario's fireballs. In 1.1.0, Super Sheet was buffed, as reflected projectiles are now somewhat stronger. However, it does not stall Dr. Mario's descent in midair, making it useless for recovery unlike, A jumping uppercut. Two punches, followed up by a kick. Aside from having an updated idle animation, slightly higher traction compared to Mario, an altered animation for his side special, as well as receiving a new back throw and down aerial, he has not been further decloned. His forward smash, while slower than his other smash attacks, is extremely powerful for an attack of its speed, especially if the sweetspot connects; unlike Mario's, it possesses the electric effect, has shorter range, and the sweetspot and sourspot hitboxes are swapped around. At high percentages (around 140-150%), it can serve as a KO option, although it fails to hit most short opponents due to its high hitbox placement. Steps back, then does a palm thrust that produces electricity. Compared to his appearance in SSB4, his damage-racking potential has increased and his recovery is safer and better overall (though it is still considered among the worst in the game, along with Little Mac and Ganondorf). Ultimate / Skins / Dr. Mario. Dr. Mario has also made a number of cameos outside of his home series. His down smash is his fastest smash attack, hitting on both sides (with the back hit being stronger than the front hit), and like Mario's version, it is useful for punishing rolls. It deals immense damage and knockback, giving it great KO potential. Although Dr. Mario's moveset is mostly unchanged since Melee, he received his own Final Smash called Doctor Finale. In response, Dr. Mario sets out to cure local inhabitants of their infections; beginning with level 11, he is joined by Dr. Peach in her bid to help the Toads, as well as Dr. Bowser, who wants to cure his minions himself. 2. Conversely, Dr. Mario's higher overall damage output results in him being noticeably more efficient at KOing in comparison to Mario. Ever since more and more characters being buffed and new characters like Min Min and Steve have an advantage against him, it's considered hard for Dr. Mario to beat specific characters. santa_doc.rar 1mo. A series of clothesline spins. These include, but are not limited to, his dash attack launching upward, his up smash launching opponents behind him, his forward smash possessing an electric effect, his back throw involving lifting the opponent upward then swiftly launching them backward, his neutral aerial being a "reverse sex kick," his forward aerial not being a meteor smash, his down aerial being a powerful single-hit meteor smash, his Megavitamins not being absorbable, Super Sheet possessing more vertical range but less horizontal range, Super Jump Punch being a powerful singular hit, and the retention of Dr. Tornado as his down special move. His fast frame data enables him to pressure, combo and/or punish the opponent effectively at close range, while his above-average damage output makes him capable of KOing easily. I sure hope this stuff works! In the Super Smash Bros. series, Dr. Mario is depicted as being slower, yet stronger, than his normal self. Todos. His attributes lie within the same spectrum as both Mario and Luigi. All of our favorite franchises wrapped into one neat and highly addictive package. Use these strategies to hone your skills and learn about popular matchups and game tips Players generally like to know who is good versus who. Dr. Mario returns as an unlockable character in Super Smash Bros. Dr. Mario has a slightly faster air speed, rendering his combo potential and aerial approach superior. Deals immense damage and knockback, giving it great KO potential. This includes different colored pills; … As such, blue Megavitamins eliminate Chill Viruses (blue), red Megavitamins eliminate Fever Viruses (red), and yellow Megavitamins eliminate Weird Viruses (yellow). 8.225%, 1.6x times the reflected projectile, Flips his white sheet upward. While Dr. Mario gained substantial buffs to his damage racking and edgeguarding potential in patch 7.0.0, reception has been mixed on whether they improve him enough to raise his tier standing. He still functions as a stronger and slower version of Mario, yet has nevertheless been marginally decloned: Dr. Mario now has slightly higher traction, a new and significantly stronger back throw, and updated animations for his idle pose and Super Sheet. The first and second hits can jab lock. Unlike in Melee, Dr. Mario now properly functions as a stronger, yet slower version of Mario: he still possesses noticeably more power overall than his normal self (which has been increased even further since Melee), but he is now noticeably slower overall. In Dr. Mario 64, Dr. Mario seeks to reclaim his Megavitamins after they are stolen by Mad Scienstein on behalf of his master, Rudy. A great combo starter, as it can combo into up aerial, Super Jump Punch, and Dr. Tornado, all of which serve as KO confirms. However, his viability continues to remain questionable. Now, believe it or not, I work in the virus research lab at the Mushroom Kingdom Hospital. While Lui$, Stroder, and Locus achieved decent success very early on, his recurring flaws from Smash 4 would still remain prominent, as his sluggish speed, atrocious recovery, and mediocre range would only highlight his still poor approach options. Nintendo knows that the power of Super Smash Bros. Melee is deeply rooted in its past. His Classic Mode trophy is as follows: Dr. Mario Files. Over the last few years, I've been involved in some pretty wild adventures. Super Sheet has more vertical range but less horizontal range than Cape, but its aerial version completely lacks the stalling effect of Mario's version, completely removing its recovery potential; it also has a 1.6Ã reflection multiplier, making reflecting projectiles with it more rewarding compared to doing so with Mario's Cape. With regard to special moves, Megavitamins travel farther in the air without landing compared to Mario's Fireball, and they bounce twice instead of three times; they also have altered knockback, allowing for a wider range of follow-ups. As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. That said, he uses external modifiers to most of his stats rather than directly modifying them, so he sports subpar mobility compared to Mario. For a gallery of Dr. Mario's hitboxes, see here. Although Dr. Mario's overall frame data is only very slightly slower than Mario's (if even at all), his higher overall damage output and slower overall mobility make him unable to use a healthy balance of offense and defense like his normal self. Using his down aerial on Wario on Skyworld. The only exception is his air speed, which is actually faster than Mario's. Official artwork of Dr. Mario from Dr. Mario World. Note: All numbers are listed as base damage, without the 1v1 multiplier. Flags . This is further joked with in Dr. Mario's highlight video, in which he fights, Once again, this is referenced once more in. Initially, Dr. Mario had received a mixture of minor buffs and nerfs. Conversely, his walking and dashing speeds are noticeably slower, his air speed and air acceleration are slower, and his jump and double jump's initial speeds are slower, which is equivalent to their heights being slightly lower. Super Jump Punch is also an extremely effective out of shield option thanks to its frame 3 startup, much like Mario's version. Dr. Mario appeared in Super Smash Bros. Melee as a clone of Mario, and has now returned after his absence in Brawl to display his prowess in combat. However, Dr. Mario has received a few nerfs. As a result, Dr. Mario is both difficult to punish and very effective at punishing. However, Dr. Tornado's much shorter range makes it much riskier to use for edgeguarding compared to F.L.U.D.D. He is the only character in the series whose voice clips are shared with another character. Dr. Mario was one of the five playable characters in Melee who did not return as a playable character in Super Smash Bros. Brawl. The move launches diagonally unlike Mario's up aerial, which can be ideal for edgeguarding mixups. 1. License. Doc is actually a hybrid of the two, and it’s very easy to identify what he inherited from both characters. Dr. Mario would arguably only get worse throughout subsequent patches, as characters such as Palutena, Samus, and Lucina would continue to hinder him in competitive play. A wheel kick. It is also available periodically for purchase in the shop for 500 coins. Additionally, he is referenced with the inclusion of "Dr. Mario (Melee)" as an immediately available music track for PictoChat, and the inclusion of "Chill (Dr. Mario)" as an unlockable music track for Flat Zone 2. He has also received many of the same changes as Mario. Super Smash Bros. However, he is not classified as an Echo Fighter. The attack covers a wide area and travels far, so it’s best to unleash this after jumping. The maximum height that can be gained from this move is greater than that of Super Jump Punch, although this requires extremely fast button mashing. Although Dr. Mario does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light. Thanks. Admin. Like Mario, Dr. Mario possesses a decent grab game. Because of these changes, he is better in Ultimate, but nowhere as close to his Melee incarnation, where he was a high or mid tier. Dr. Mario's grounded moveset has plenty of utility in spite of his slow speed. Spins and throws the opponent away. A spinning uppercut. Dota 2 Counter-Strike PUBG StarCraft II Rocket League VALORANT Overwatch Rainbow Six Apex Legends League of Legends Warcraft Brood War Hearthstone Heroes Artifact Commons. However, he does have a few strengths over Mario, such as his out of shield game and KO power with back throw and Dr. Tornado. Dr. Mario is a returning fighter in Super Smash Bros. Dr Mario has 88 likes from 103 user ratings. Identical to Mario's. By connecting a line of three or more halves of Megavitamins to a Virus of the corresponding color, the Virus disintegrates. After using an amiibo, when Mario grabs a Mystery Mushroom he takes on the amiibo character's appearance, complete with character-specific animations and sound effects. License. In Super Smash Bros. Melee, Dr. Mario appeared as an unlockable character with a similar moveset as Mario. In the early metagame, he has seen results in the competitive scene, achieving some representation from players like Locus and Lui$. For example, ZeRo, Nairo, Armada, and Leffen now believe Dr. Mario is a mid-tier due to his scary attributes and improved punish game after 7.0.0. ", "One of the experiments has gone out of control. Has his eyes closed until all of the Megavitamins are gone, in which he opens them and assumes fighting stance. Flip a coin, I dare ya. As in SSB4, Charles Martinet's portrayal of Mario from Brawl was repurposed for Dr. Mario in Ultimate. However, up aerial's launch angle also makes it much less effective at starting combos when SHFFed or juggling compared to Mario's. Install this Skin quickly and … A 360Âº breakdance sweep kick. His return to the series was announced on SSB4 's official website on October … https://www.ssbwiki.com/index.php?title=Dr._Mario_(SSBU)&oldid=1510618. Despite the notable buffs, the overall opinion on him remains the same and that his base fighter, Mario, outshines him in nearly every category. Lui$ is thinking of picking him back up as a co-main with Fox due to these buffs. He’s also got respectable hard-coded combos stemming from his throws and down tilt, allowing him to rack up even more damage when needed. Permits . However, Dr. Mario compensates for his slower mobility with another external multiplier that increases the damage of his attacks in comparison, as all of his attacks deal noticably more damage without any compensation on knockback, which enables him to KO more easily as a result. All in all, Dr. Mario is essentially a straight upgrade of Mario. He retains some similarities with Mario while having some differentiated moves and properties. Thanks to it hitting on frame 3 and having low landing lag, its clean hitbox is ideal for set-ups. Conversely, its late hitbox is decent at edgeguarding, due to its long hitbox duration and larger hitbox than the late hit of Mario's equivalent move. Identical to Mario's. Taunting next to Little Mac on Tomodachi Life. Due to his short recovery distance, any sufficiently strong attacks, particularly semi-spikes, may launch him too far away to recover properly. With Link and Young Link now representing different incarnations of Link, Zelda and Sheik now representing different incarnations of Princess Zelda, and Zero Suit Samus now briefly transforming into her Varia Suited form for her Final Smash, Dr. Mario is the only playable character to represent an alternate identity for another character with no gameplay connection between the two (if Odyssey doesn't count since Dr. Mario is a costume in that game). Despite these buffs in patch 7.0.0, patch 8.0.0 and 9.0.0 made players say that Dr. Mario is back in low-tier now. Strengths & Weaknesses. Up tilt is a decent anti-air and juggling tool that can KO at very high percentages, and it can also combo into itself, neutral aerial, up aerial, back aerial and Super Jump Punch, but is not as effective as a combo starter as his down tilt; however, the move's horizontal range is shorter than in SSB4, and its hitboxes start from a higher position, allowing shorter, crouching or prone characters to potentially low-profile the move. Dr. Mario (Dr. マリオ, Dr. Mario) is a playable character in Super Smash Bros. 4. Its electric properties also make it safer on shield compared to Mario's, especially if spaced. True to having relatively low traction and a slightly above average falling speed, Dr. Mario has a rather long wa… Leave a like if you enjoyed! Despite this, his combos deal respectable damage in spite of their fairly short lengths, similarly to characters like Incineroar. Dr. Mario is a veteran fighter in Super Smash Bros. Each fighter spirit has an alternate version that replaces it with the fighter's artwork in Ultimate. 1-Click Install. A bicycle kick. Can combo into itself at low percentages, and into aerials at higher percentages. Main Wikis. Admin. His forward smash is one of the strongest of its kind, which lets Dr. Mario score quick and consistent KOs. Issues. Brain Age: Train Your Brain in Minutes a Day! Dr. Mario was one of the five playable characters in Melee who did not return as a playable character in Super Smash Bros. Brawl. Its sweetspot is located on Dr. Mario's arm. Completing it as Dr. Mario has Fever accompany the credits. It can KO middleweights at around 224% on Final Destination, which is about 5% earlier than Mario's up throw. " To reflect this, a number of Dr. Mario's moves have aesthetic and mechanical modifications, with three being the most noticeable examples: Dr. Mario's forward smash discharges electricity instead of producing a small burst of fire, his neutral special move uses Megavitamins instead of Fireballs, and his side special move, Super Sheet, is a white bed sheet that has more vertical range and less horizontal range compared to Cape. There is currently no confirmed reason for this oddity, though it is likely due to Dr. Mario debuting in Melee rather than SSB4 or Ultimate as with the other Echo Fighters. However, 7.0.0 gave Dr. Mario more noticeable buffs. Although Dr. Mario's overall frame data is very fast like Mario's, both his combo game and recovery are noticeably worse than his normal self's, with the latter trait's weakness being attributed to his slower mobility. This page was last edited on November 30, 2020, at 21:04. His overall grab range is average, but each of his grabs have minimal start-up and ending lag. How's it going? Dr. Mario debuted in Super Smash Bros. Melee as an unlockable character, and returns in that capacity in both Super Smash Bros. 4 and Super Smash Bros. Unlike most up smashes, this one launches opponents horizontally in the opposite direction he is facing. It is also slightly stronger than Mario's forward throw as it can KO middleweights at around 178% at the edge of Final Destination, which is about 10% earlier. As a clone of Mario, Dr. Mario has the same moveset; according to Sakurai, however, Dr. Mario's concept involves "the parts that aren't different are the parts that are different. Dr. MARIO. From SmashWiki, the Super Smash Bros. wiki, This article is about Dr. Mario's appearance in, Esports Arena Smash Ultimate Tournament - Oakland. Dr. Mario destroys killer viruses with his amazing vitamin capsules and spends day and night in his laboratory working on new miracle cures. Like his normal self, Dr. Mario also has excellent frame data: when not counting special moves, the overall start-up lag of his normal moveset is very fast. Ultimate Super Smash Bros. In addition, Goblin views him as a high tier and says that Doc is underrated after 7.0.0 because of his improved combo game and out of shield options. Immaculate in his medical garb, Dr. Mario destroys killer viruses with his amazing vitamin capsules. It can be used twice in a single, Performs a double foot stomp similar to those of. Holding a Fairy Bottle while running towards Link on Great Bay. He was revealed for the game along with the rest of the veterans on June 12th, 2018. Dr. Mario functions like a stronger, yet slower Mario, owing to the implementation of multipliers to the majority of his moveset and some of his attributes. Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Although his power, out-of-shield options, and damage-racking capabilities were improved in the transition to Ultimate, Dr. Mario has been consistently perceived as an inferior version of Mario. Can turn opponents around (which also temporarily reverses their controls and aerial momentum) and can function as a reflector, which deals more damage than Mario's variant due to Dr. Mario's attack multipliers. As a result, its clean hitbox makes it a viable KOing option unlike Mario's. Dr. Mario appears in Super Smash Bros. Melee as an unlockable character. His dash attack has vertical knockback, allowing it to serve as a combo starter but hindering its edgeguarding potential. Removing all of the Viruses on the screen advances the player to the next level. With his dedicated nurse, Princess Peach, at his side, Dr. Mario spends day and night in his laboratory working on new miracle cures. With the exception of the third method, Dr. Mario must then be defeated on New Donk City Hall. It also has KO setups into up aerial and back aerial. Unlocking Dr. Mario in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". Outside of this, the only instance in which Dr. Mario is slower than his normal self is in regard to his neutral attack. The stage before Master Hand with the trio of Warios references their rivarly from Dr. Mario 64. Additionally, Dr. Mario shares Mario's notable weakness of having short range in his attacks, which can give him trouble against characters with long or disjointed hitboxes; whereas Mario's faster mobility allows him to somewhat circumvent this weakness, especially against characters with poor mobility and/or frame data, Dr. Mario is less capable of weaving in and out of his opponent's range, making such characters much more difficult for him to deal with. Although the two share an overwhelming number of identical animations and even the exact same values for certain attributes (weight, falling speed, fast falling speed and gravity), Dr. Mario nevertheless has a number of traits that differ from his normal self. Although he was originally planned to be an alternate costume of Mario, Dr. Mario ultimately retained his status as a clone late in SSB4's development for the purpose of appealing to his Melee fanbase.. Unlike F.L.U.D.D., Dr. Tornado is an effective recovery option, with repeated mashing of the special move button allowing Dr. Mario to rise upward with it. Dr. Mario is a slightly slower, but stronger clone of Mario. He is a secret character and considered to be a " clone " of Mario, since he is … Against grounded opponents it is a spike and in airborne opponents get launched up. Dr. Mario appears in Super Smash Bros. Melee as one of the thirteen new characters introduced. In Super Smash Bros., Dr. Mario was briefly mentioned in Mario's biography as one of his many other past professions. After being absent from Brawl, Dr. Mario returned as an unlockable character in Super Smash Bros. 4, becoming the first fighter in the series' history to return as a playable character after being cut from a previous installment, and the only one in Smash 4 who is not DLC. So you want to learn about Dr. Mario in smash ultimate? Overview. Dr. Mario's up tilt has had its hitbox placement adjusted, giving it inferior range in front of and underneath him. Sakurai Explains Why Dr. Mario is His Own Character in Smash Bros. https://www.ssbwiki.com/index.php?title=Dr._Mario&oldid=1504841, Dr. Mario is the first fighter to debut on more than one console simultaneously, as the original. On a related note, Dr. Mario's combo game is less varied and consistent compared to his normal self's, especially with regard to aerial combos. Dr. Mario is a slightly slower, but stronger clone of Mario. Dr. Mario (Dr. マリオ, Dr. Mario) is a playable character and returning veteran in Super Smash Bros. for Nintendo 3DS and Wii U.His moveset from Melee has been brought back. His recovery, while still poor, has nevertheless improved slightly; his Dr. Tornado has increased distance, and the readdition of directional air dodges gives him another option to possibly extend and mix up his recovery. Dr. Mario's reference sprite was created by Friend Alias, who is … Ultimate after being absent from Super Smash Bros. Brawl. Combined with its high damage and knockback, it is one of the strongest back throws in the game, having potential to even surpass. When the other two are added, Dr. Mario has 83 victory screens. Nevertheless, up smash's launch angle does make it much better at edgeguarding or setting up edgeguards than both Mario and Luigi's versions, and its higher damage output and knockback scaling compared to both of them also makes it a highly lethal KOing option. Most notably, he appears in the WarioWare series series via two microgames based on his debut game, while his medical garb can be unlocked in Super Mario Maker and Super Mario Odyssey. However, Dr. Mario also has to contend with Wario, who seeks to steal the Megavitamins from Mad Scienstein and sell them for money. Clear either Classic Mode or Adventure Mode as Mariowithout using any continues. The Viruses from the Dr. Mario game also appear as a trophy. by fammydamammy (Guest Contributor) I'm fammydamammy, also known as "Fammy," and I am known for many amiibo, one of which is my Dr. Mario amiibo, Dr. Hart. As such, Dr. Mario is currently ranked 11th out of 26 on the tier list; this places him at the top of the D tier, and renders him the highest ranking mid-tier character. Dr. Mario's fastest smash attack, making it a rather useful defensive option. Despite the sound effects having been removed from the Sound Test, as well as Dr. Mario having no Sound Test section in. This online game is part of the Arcade, Puzzle, NES, and Mario gaming categories. Dr. Mario is essentially a stronger version of Mario (that despite claims from his Smash trophies within the game, is not slower in any form except for his neutral ground attack). Dr. Mario technically has the second most victory screens of any fighter. 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In dr mario smash competitive scene, achieving some representation from players like Locus and Lui $ on!